[MACRO] [VIP] & [NÃO VIP] Up Espadas/Machado
___________________________________________________________________________________________________________________________________________
Nas versões 1.5/1.7
O que esse macro faz: ele mata mobs, repara para baixo e guarda os itens em 48 baus duplos, usando apenas 2 homes! Para o macro funcionar vc tem que ficar com o item(espada/machado) na mao,
- depois que enche todos os baus ele volta ao mob.
- Verefica se tem mob na frente, evitando end of stream.
Instalação:
1 - Vá em "Controles" > "Macro Settings"
2 - escolha uma tecla
3 - agora coloque ali: $$<upmob.txt>
4 - agora clique em "Arquivos"
5 - agora ali onde esta escrito "Criar um novo arquivo" coloque: upmob , e clique em "Criar"
6 - Cole o MACRO(Script) ali, agora clique em "Salvar", depois clique em "Salvar" e de ESC
7 - Pronto!
Como USAR
De "/sethome upmob" na trap do seu mobspawn em cima do BLOCO de ferro e mirando para os mobs >>
De "/sethome baus" na trap dos baus(video a baixo de como fazer a trap de baus).
https://www.youtube.com/watch?v=MUls8rFn-A8&list=UU26X91GG4K-3HNKgU2ymoTQ
Deiche seu inv assim, na hotbar coloque o material paara rep e o item ke usara, espada, machado...
Video By [member='Czaber']
https://www.youtube.com/watch?v=e76wWs_iroc
MACRO 1.7, Tbm come filé/pão
$${
if(up);
log("&9[MACRO] &1Mata Mobs &4OFF");
unset(up);
stop;
else;
set(up);
log("&9[MACRO] &1Mata Mobs &2ON");
#dr=0;
//..............................verefica item usado
&i=%ITEM%;
&espada="^diamond_sword|iron_sword|golden_sword|stone_sword|wooden_sword$";
&machado="^diamond_axe|iron_axe|golden_axe|stone_axe|wooden_axe$";
&d="^diamond_sword|diamond_axe$";&f="^iron_sword|iron_axe$";
&p="^stone_sword|stone_axe$";&m="^wooden_sword|wooden_axe$";
&o="^golden_sword|golden_axe$";
ifmatches(%&i%,%&espada%);
ifmatches(%&i%,%&d%);
#dr=100;
#d=85;
endif;
ifmatches(%&i%,%&f%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&o%);
#dr=10;
#d=5;
endif;
ifmatches(%&i%,%&p%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&m%);
#dr=10;
#d=5;
endif;
endif;
ifmatches(%&i%,%&machado%);
ifmatches(%&i%,%&d%);
#dr=100;
#d=85;
endif;
ifmatches(%&i%,%&f%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&o%);
#dr=10;
#d=5;
endif;
ifmatches(%&i%,%&p%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&m%);
#dr=10;
#d=5;
endif;
endif;
if(%#dr%=0);
log("&9[MACRO] &1Mata Mobs &4OFF");
log("&9[MACRO] &1Reinicie o macro e pegue o item na mão!");
unset(up);
stop;
endif;
//..............................Pergunda se é vip
&r=SIM,NAO;
prompt(&time,$$[[%&r%]],"Vc é vip?");
ifmatches(%&time%,"^SIM|sim$");
#time=3;
else;
#time=6;
endif;
//..............................verefica pra onde esta olhando
ifmatches(%DIRECTION%,N);
&dir=NORTH;
endif;
ifmatches(%DIRECTION%,S);
&dir=SOUTH;
endif;
ifmatches(%DIRECTION%,W);
&dir=WEST;
endif;
ifmatches(%DIRECTION%,E);
&dir=EAST;
endif;
}$$
/pvp off
$${
#bau=1;
#ver=1;
do;
//..............................Olhando e batendo
look(%&dir%);
look(,-24);
pick(%&i%);
if(%HIT%="ENTITY");
key(attack);
endif;
inc(#ver);
//..............................Verefica a Durability
if(%DURABILITY%<%#dr%);
if(%DURABILITY%<%#d%);
log("&Verefique se vc tem condiçoes para reparar sua arma!");
log("&3Espada/Machado Muito danificado");
log("&9[MACRO] &1Mata Mobs &4OFF");
unset(up);
stop;
endif;
log("&9[MACRO]&1 Reparando...");
look(+0,90);
wait(100ms);
do(3);
key(use);
loop;
look(,-110);
wait(500ms);
endif;
//..............................Verefica fome
if(%HUNGER%<10);
pick(bread,cooked_beef);
wait(10ms);
#st=%STACKSIZE%;
do;
key(use);
until(%STACKSIZE%<%#st%);
endif;
//..............................Verefica a SE o inv ta cheio
#stack=0;
if(%#ver%=100);
gui(inventory);
getslotitem(35,#id,#stack);
wait(200ms);
#ver=1;
gui();
endif;
//..............................Guardando em baus
if((%#stack%!=0)&&(%#bau%<49));
log("&9[MACRO]&1 Guardando nos Baus...");
}$$/home baus$${
wait(%#time%);
//.............................Olhando para os baus
if(%#bau%=1);
look(146,17);
endif;
if(%#bau%=2);
look(179,21);
endif;
if(%#bau%=3);
look(213,18);
endif;
if(%#bau%=4);
look(147,3);
endif;
if(%#bau%=5);
look(179,3);
endif;
if(%#bau%=6);
look(213,3);
endif;
if(%#bau%=7);
look(147,348);
endif;
if(%#bau%=8);
look(180,345);
endif;
if(%#bau%=9);
look(213,348);
endif;
if(%#bau%=10);
look(156,326);
endif;
if(%#bau%=11);
look(203,327);
endif;
if(%#bau%=12);
look(180,298);
endif;
if(%#bau%=13);
look(237,17);
endif;
if(%#bau%=14);
look(270,21);
endif;
if(%#bau%=15);
look(303,18);
endif;
if(%#bau%=16);
look(237,3);
endif;
if(%#bau%=17);
look(270,3);
endif;
if(%#bau%=18);
look(303,3);
endif;
if(%#bau%=19);
look(237,348);
endif;
if(%#bau%=20);
look(270,345);
endif;
if(%#bau%=21);
look(303,348);
endif;
if(%#bau%=22);
look(246,326);
endif;
if(%#bau%=23);
look(295,327);
endif;
if(%#bau%=24);
look(270,298);
endif;
if(%#bau%=25);
look(327,17);
endif;
if(%#bau%=26);
look(360,21);
endif;
if(%#bau%=27);
look(34,18);
endif;
if(%#bau%=28);
look(327,3);
endif;
if(%#bau%=29);
look(360,3);
endif;
if(%#bau%=30);
look(34,3);
endif;
if(%#bau%=31);
look(327,348);
endif;
if(%#bau%=32);
look(360,345);
endif;
if(%#bau%=33);
look(34,348);
endif;
if(%#bau%=34);
look(336,326);
endif;
if(%#bau%=35);
look(24,327);
endif;
if(%#bau%=36);
look(360,298);
endif;
if(%#bau%=37);
look(56,17);
endif;
if(%#bau%=38);
look(90,21);
endif;
if(%#bau%=39);
look(124,18);
endif;
if(%#bau%=40);
look(56,3);
endif;
if(%#bau%=41);
look(90,3);
endif;
if(%#bau%=42);
look(124,3);
endif;
if(%#bau%=43);
look(56,348);
endif;
if(%#bau%=44);
look(90,345);
endif;
if(%#bau%=45);
look(124,348);
endif;
if(%#bau%=46);
look(65,326);
endif;
if(%#bau%=47);
look(115,327);
endif;
if(%#bau%=48);
look(90,298);
endif;
if(%#bau%=49);
log("&9[MACRO]&1 Baus cheios!!!");
endif;
wait(1);
key(use);
do;
wait(10ms);
until(%GUI%="GUICHEST");
wait(1);
for(#slot,54,80);
slotclick(%#slot%,l,true);
wait(50ms);
next;
getslotitem(53,#id,#stack);
gui();
if(%#stack%!=0);
inc(#bau);
if(%#bau%=49);
log("&9[MACRO]&1 Voltando ao mob... Baus cheios");
endif;
endif;}$$
/home upmob
$${endif;
wait(1t);
loop;
endif;
}$$
MACRO 1.5, Tbm come filé/pão
$${
if(up);
log("&9[MACRO] &1Mata Mobs &4OFF");
unset(up);
stop;
else;
set(up);
log("&9[MACRO] &1Mata Mobs &2ON");
#dr=0;
//..............................verefica item usado
&i=%ITEM%;
&espada="^276|267|272|268|283$";
&machado="^279|258|275|271|286$";
&d="^276|279$";&f="^267|258$";
&p="^272|275$";&m="^268|271$";
&o="^283|286$";
ifmatches(%&i%,%&espada%);
ifmatches(%&i%,%&d%);
#dr=100;
#d=85;
endif;
ifmatches(%&i%,%&f%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&o%);
#dr=10;
#d=5;
endif;
ifmatches(%&i%,%&p%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&m%);
#dr=10;
#d=5;
endif;
endif;
ifmatches(%&i%,%&machado%);
ifmatches(%&i%,%&d%);
#dr=100;
#d=85;
endif;
ifmatches(%&i%,%&f%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&o%);
#dr=10;
#d=5;
endif;
ifmatches(%&i%,%&p%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&m%);
#dr=10;
#d=5;
endif;
endif;
if(%#dr%=0);
log("&9[MACRO] &1Mata Mobs &4OFF");
log("&9[MACRO] &1Reinicie o macro e pegue o item na mão!");
unset(up);
stop;
endif;
//..............................Pergunda se é vip
&r=SIM,NAO;
prompt(&time,$$[[%&r%]],"Vc é vip?");
ifmatches(%&time%,"^SIM|sim$");
#time=3;
else;
#time=6;
endif;
//..............................verefica pra onde esta olhando
ifmatches(%DIRECTION%,N);
&dir=NORTH;
endif;
ifmatches(%DIRECTION%,S);
&dir=SOUTH;
endif;
ifmatches(%DIRECTION%,W);
&dir=WEST;
endif;
ifmatches(%DIRECTION%,E);
&dir=EAST;
endif;
}$$
/pvp off
$${
#bau=1;
#ver=1;
do;
//..............................Olhando e batendo
look(%&dir%);
look(,-24);
pick(%&i%);
if(%HIT%="ENTITY");
key(attack);
endif;
inc(#ver);
//..............................Verefica a Durability
if(%DURABILITY%<%#dr%);
if(%DURABILITY%<%#d%);
log("&Verefique se vc tem condiçoes para reparar sua arma!");
log("&3Espada/Machado Muito danificado");
log("&9[MACRO] &1Mata Mobs &4OFF");
unset(up);
stop;
endif;
log("&9[MACRO]&1 Reparando...");
look(+0,90);
wait(100ms);
do(3);
key(use);
loop;
look(,-110);
wait(500ms);
endif;
//..............................Verefica a SE o inv ta cheio
#stack=0;
if(%#ver%=100);
gui(inventory);
getslotitem(35,#id,#stack);
wait(200ms);
#ver=1;
gui();
endif;
//..............................Verefica fome
if(%HUNGER%<10);
pick(364,297);
wait(10ms);
#st=%STACKSIZE%;
do;
key(use);
until(%STACKSIZE%<%#st%);
endif;
//..............................Guardando em baus
if((%#stack%!=0)&&(%#bau%<49));
log("&9[MACRO]&1 Guardando nos Baus...");
}$$/home baus$${
wait(%#time%);
//.............................Olhando para os baus
if(%#bau%=1);
look(146,17);
endif;
if(%#bau%=2);
look(179,21);
endif;
if(%#bau%=3);
look(213,18);
endif;
if(%#bau%=4);
look(147,3);
endif;
if(%#bau%=5);
look(179,3);
endif;
if(%#bau%=6);
look(213,3);
endif;
if(%#bau%=7);
look(147,348);
endif;
if(%#bau%=8);
look(180,345);
endif;
if(%#bau%=9);
look(213,348);
endif;
if(%#bau%=10);
look(156,326);
endif;
if(%#bau%=11);
look(203,327);
endif;
if(%#bau%=12);
look(180,298);
endif;
if(%#bau%=13);
look(237,17);
endif;
if(%#bau%=14);
look(270,21);
endif;
if(%#bau%=15);
look(303,18);
endif;
if(%#bau%=16);
look(237,3);
endif;
if(%#bau%=17);
look(270,3);
endif;
if(%#bau%=18);
look(303,3);
endif;
if(%#bau%=19);
look(237,348);
endif;
if(%#bau%=20);
look(270,345);
endif;
if(%#bau%=21);
look(303,348);
endif;
if(%#bau%=22);
look(246,326);
endif;
if(%#bau%=23);
look(295,327);
endif;
if(%#bau%=24);
look(270,298);
endif;
if(%#bau%=25);
look(327,17);
endif;
if(%#bau%=26);
look(360,21);
endif;
if(%#bau%=27);
look(34,18);
endif;
if(%#bau%=28);
look(327,3);
endif;
if(%#bau%=29);
look(360,3);
endif;
if(%#bau%=30);
look(34,3);
endif;
if(%#bau%=31);
look(327,348);
endif;
if(%#bau%=32);
look(360,345);
endif;
if(%#bau%=33);
look(34,348);
endif;
if(%#bau%=34);
look(336,326);
endif;
if(%#bau%=35);
look(24,327);
endif;
if(%#bau%=36);
look(360,298);
endif;
if(%#bau%=37);
look(56,17);
endif;
if(%#bau%=38);
look(90,21);
endif;
if(%#bau%=39);
look(124,18);
endif;
if(%#bau%=40);
look(56,3);
endif;
if(%#bau%=41);
look(90,3);
endif;
if(%#bau%=42);
look(124,3);
endif;
if(%#bau%=43);
look(56,348);
endif;
if(%#bau%=44);
look(90,345);
endif;
if(%#bau%=45);
look(124,348);
endif;
if(%#bau%=46);
look(65,326);
endif;
if(%#bau%=47);
look(115,327);
endif;
if(%#bau%=48);
look(90,298);
endif;
if(%#bau%=49);
log("&9[MACRO]&1 Baus cheios!!!");
endif;
wait(1);
key(use);
do;
wait(10ms);
until(%GUI%="GUICHEST");
wait(1);
for(#slot,54,80);
slotclick(%#slot%,l,true);
wait(50ms);
next;
getslotitem(53,#id,#stack);
gui();
if(%#stack%!=0);
inc(#bau);
if(%#bau%=49);
log("&9[MACRO]&1 Voltando ao mob... Baus cheios");
endif;
endif;}$$
/home upmob
$${endif;
wait(1t);
loop;
endif;
}$$
MACRO 1.7
$${
if(up);
log("&9[MACRO] &1Mata Mobs &4OFF");
unset(up);
stop;
else;
set(up);
log("&9[MACRO] &1Mata Mobs &2ON");
#dr=0;
//..............................verefica item usado
&i=%ITEM%;
&espada="^diamond_sword|iron_sword|golden_sword|stone_sword|wooden_sword$";
&machado="^diamond_axe|iron_axe|golden_axe|stone_axe|wooden_axe$";
&d="^diamond_sword|diamond_axe$";&f="^iron_sword|iron_axe$";
&p="^stone_sword|stone_axe$";&m="^wooden_sword|wooden_axe$";
&o="^golden_sword|golden_axe$";
ifmatches(%&i%,%&espada%);
ifmatches(%&i%,%&d%);
#dr=100;
#d=85;
endif;
ifmatches(%&i%,%&f%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&o%);
#dr=10;
#d=5;
endif;
ifmatches(%&i%,%&p%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&m%);
#dr=10;
#d=5;
endif;
endif;
ifmatches(%&i%,%&machado%);
ifmatches(%&i%,%&d%);
#dr=100;
#d=85;
endif;
ifmatches(%&i%,%&f%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&o%);
#dr=10;
#d=5;
endif;
ifmatches(%&i%,%&p%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&m%);
#dr=10;
#d=5;
endif;
endif;
if(%#dr%=0);
log("&9[MACRO] &1Mata Mobs &4OFF");
log("&9[MACRO] &1Reinicie o macro e pegue o item na mão!");
unset(up);
stop;
endif;
//..............................Pergunda se é vip
&r=SIM,NAO;
prompt(&time,$$[[%&r%]],"Vc é vip?");
ifmatches(%&time%,"^SIM|sim$");
#time=3;
else;
#time=6;
endif;
//..............................verefica pra onde esta olhando
ifmatches(%DIRECTION%,N);
&dir=NORTH;
endif;
ifmatches(%DIRECTION%,S);
&dir=SOUTH;
endif;
ifmatches(%DIRECTION%,W);
&dir=WEST;
endif;
ifmatches(%DIRECTION%,E);
&dir=EAST;
endif;
}$$
/pvp off
$${
#bau=1;
#ver=1;
do;
//..............................Olhando e batendo
look(%&dir%);
look(,-24);
pick(%&i%);
if(%HIT%="ENTITY");
key(attack);
endif;
inc(#ver);
//..............................Verefica a Durability
if(%DURABILITY%<%#dr%);
if(%DURABILITY%<%#d%);
log("&Verefique se vc tem condiçoes para reparar sua arma!");
log("&3Espada/Machado Muito danificado");
log("&9[MACRO] &1Mata Mobs &4OFF");
unset(up);
stop;
endif;
log("&9[MACRO]&1 Reparando...");
look(+0,90);
wait(100ms);
do(3);
key(use);
loop;
look(,-110);
wait(500ms);
endif;
//..............................Verefica a SE o inv ta cheio
#stack=0;
if(%#ver%=100);
gui(inventory);
getslotitem(35,#id,#stack);
wait(200ms);
#ver=1;
gui();
endif;
//..............................Guardando em baus
if((%#stack%!=0)&&(%#bau%<49));
log("&9[MACRO]&1 Guardando nos Baus...");
}$$/home baus$${
wait(%#time%);
//.............................Olhando para os baus
if(%#bau%=1);
look(146,17);
endif;
if(%#bau%=2);
look(179,21);
endif;
if(%#bau%=3);
look(213,18);
endif;
if(%#bau%=4);
look(147,3);
endif;
if(%#bau%=5);
look(179,3);
endif;
if(%#bau%=6);
look(213,3);
endif;
if(%#bau%=7);
look(147,348);
endif;
if(%#bau%=8);
look(180,345);
endif;
if(%#bau%=9);
look(213,348);
endif;
if(%#bau%=10);
look(156,326);
endif;
if(%#bau%=11);
look(203,327);
endif;
if(%#bau%=12);
look(180,298);
endif;
if(%#bau%=13);
look(237,17);
endif;
if(%#bau%=14);
look(270,21);
endif;
if(%#bau%=15);
look(303,18);
endif;
if(%#bau%=16);
look(237,3);
endif;
if(%#bau%=17);
look(270,3);
endif;
if(%#bau%=18);
look(303,3);
endif;
if(%#bau%=19);
look(237,348);
endif;
if(%#bau%=20);
look(270,345);
endif;
if(%#bau%=21);
look(303,348);
endif;
if(%#bau%=22);
look(246,326);
endif;
if(%#bau%=23);
look(295,327);
endif;
if(%#bau%=24);
look(270,298);
endif;
if(%#bau%=25);
look(327,17);
endif;
if(%#bau%=26);
look(360,21);
endif;
if(%#bau%=27);
look(34,18);
endif;
if(%#bau%=28);
look(327,3);
endif;
if(%#bau%=29);
look(360,3);
endif;
if(%#bau%=30);
look(34,3);
endif;
if(%#bau%=31);
look(327,348);
endif;
if(%#bau%=32);
look(360,345);
endif;
if(%#bau%=33);
look(34,348);
endif;
if(%#bau%=34);
look(336,326);
endif;
if(%#bau%=35);
look(24,327);
endif;
if(%#bau%=36);
look(360,298);
endif;
if(%#bau%=37);
look(56,17);
endif;
if(%#bau%=38);
look(90,21);
endif;
if(%#bau%=39);
look(124,18);
endif;
if(%#bau%=40);
look(56,3);
endif;
if(%#bau%=41);
look(90,3);
endif;
if(%#bau%=42);
look(124,3);
endif;
if(%#bau%=43);
look(56,348);
endif;
if(%#bau%=44);
look(90,345);
endif;
if(%#bau%=45);
look(124,348);
endif;
if(%#bau%=46);
look(65,326);
endif;
if(%#bau%=47);
look(115,327);
endif;
if(%#bau%=48);
look(90,298);
endif;
if(%#bau%=49);
log("&9[MACRO]&1 Baus cheios!!!");
endif;
wait(1);
key(use);
do;
wait(10ms);
until(%GUI%="GUICHEST");
wait(1);
for(#slot,54,80);
slotclick(%#slot%,l,true);
wait(50ms);
next;
getslotitem(53,#id,#stack);
gui();
if(%#stack%!=0);
inc(#bau);
if(%#bau%=49);
log("&9[MACRO]&1 Voltando ao mob... Baus cheios");
endif;
endif;}$$
/home upmob
$${endif;
wait(1t);
loop;
endif;
}$$
MACRO 1.5
$${
if(up);
log("&9[MACRO] &1Mata Mobs &4OFF");
unset(up);
stop;
else;
set(up);
log("&9[MACRO] &1Mata Mobs &2ON");
#dr=0;
//..............................verefica item usado
&i=%ITEM%;
&espada="^276|267|272|268|283$";
&machado="^279|258|275|271|286$";
&d="^276|279$";&f="^267|258$";
&p="^272|275$";&m="^268|271$";
&o="^283|286$";
ifmatches(%&i%,%&espada%);
ifmatches(%&i%,%&d%);
#dr=100;
#d=85;
endif;
ifmatches(%&i%,%&f%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&o%);
#dr=10;
#d=5;
endif;
ifmatches(%&i%,%&p%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&m%);
#dr=10;
#d=5;
endif;
endif;
ifmatches(%&i%,%&machado%);
ifmatches(%&i%,%&d%);
#dr=100;
#d=85;
endif;
ifmatches(%&i%,%&f%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&o%);
#dr=10;
#d=5;
endif;
ifmatches(%&i%,%&p%);
#dr=20;
#d=10;
endif;
ifmatches(%&i%,%&m%);
#dr=10;
#d=5;
endif;
endif;
if(%#dr%=0);
log("&9[MACRO] &1Mata Mobs &4OFF");
log("&9[MACRO] &1Reinicie o macro e pegue o item na mão!");
unset(up);
stop;
endif;
//..............................Pergunda se é vip
&r=SIM,NAO;
prompt(&time,$$[[%&r%]],"Vc é vip?");
ifmatches(%&time%,"^SIM|sim$");
#time=3;
else;
#time=6;
endif;
//..............................verefica pra onde esta olhando
ifmatches(%DIRECTION%,N);
&dir=NORTH;
endif;
ifmatches(%DIRECTION%,S);
&dir=SOUTH;
endif;
ifmatches(%DIRECTION%,W);
&dir=WEST;
endif;
ifmatches(%DIRECTION%,E);
&dir=EAST;
endif;
}$$
/pvp off
$${
#bau=1;
#ver=1;
do;
//..............................Olhando e batendo
look(%&dir%);
look(,-24);
pick(%&i%);
if(%HIT%="ENTITY");
key(attack);
endif;
inc(#ver);
//..............................Verefica a Durability
if(%DURABILITY%<%#dr%);
if(%DURABILITY%<%#d%);
log("&Verefique se vc tem condiçoes para reparar sua arma!");
log("&3Espada/Machado Muito danificado");
log("&9[MACRO] &1Mata Mobs &4OFF");
unset(up);
stop;
endif;
log("&9[MACRO]&1 Reparando...");
look(+0,90);
wait(100ms);
do(3);
key(use);
loop;
look(,-110);
wait(500ms);
endif;
//..............................Verefica a SE o inv ta cheio
#stack=0;
if(%#ver%=100);
gui(inventory);
getslotitem(35,#id,#stack);
wait(200ms);
#ver=1;
gui();
endif;
//..............................Guardando em baus
if((%#stack%!=0)&&(%#bau%<49));
log("&9[MACRO]&1 Guardando nos Baus...");
}$$/home baus$${
wait(%#time%);
//.............................Olhando para os baus
if(%#bau%=1);
look(146,17);
endif;
if(%#bau%=2);
look(179,21);
endif;
if(%#bau%=3);
look(213,18);
endif;
if(%#bau%=4);
look(147,3);
endif;
if(%#bau%=5);
look(179,3);
endif;
if(%#bau%=6);
look(213,3);
endif;
if(%#bau%=7);
look(147,348);
endif;
if(%#bau%=8);
look(180,345);
endif;
if(%#bau%=9);
look(213,348);
endif;
if(%#bau%=10);
look(156,326);
endif;
if(%#bau%=11);
look(203,327);
endif;
if(%#bau%=12);
look(180,298);
endif;
if(%#bau%=13);
look(237,17);
endif;
if(%#bau%=14);
look(270,21);
endif;
if(%#bau%=15);
look(303,18);
endif;
if(%#bau%=16);
look(237,3);
endif;
if(%#bau%=17);
look(270,3);
endif;
if(%#bau%=18);
look(303,3);
endif;
if(%#bau%=19);
look(237,348);
endif;
if(%#bau%=20);
look(270,345);
endif;
if(%#bau%=21);
look(303,348);
endif;
if(%#bau%=22);
look(246,326);
endif;
if(%#bau%=23);
look(295,327);
endif;
if(%#bau%=24);
look(270,298);
endif;
if(%#bau%=25);
look(327,17);
endif;
if(%#bau%=26);
look(360,21);
endif;
if(%#bau%=27);
look(34,18);
endif;
if(%#bau%=28);
look(327,3);
endif;
if(%#bau%=29);
look(360,3);
endif;
if(%#bau%=30);
look(34,3);
endif;
if(%#bau%=31);
look(327,348);
endif;
if(%#bau%=32);
look(360,345);
endif;
if(%#bau%=33);
look(34,348);
endif;
if(%#bau%=34);
look(336,326);
endif;
if(%#bau%=35);
look(24,327);
endif;
if(%#bau%=36);
look(360,298);
endif;
if(%#bau%=37);
look(56,17);
endif;
if(%#bau%=38);
look(90,21);
endif;
if(%#bau%=39);
look(124,18);
endif;
if(%#bau%=40);
look(56,3);
endif;
if(%#bau%=41);
look(90,3);
endif;
if(%#bau%=42);
look(124,3);
endif;
if(%#bau%=43);
look(56,348);
endif;
if(%#bau%=44);
look(90,345);
endif;
if(%#bau%=45);
look(124,348);
endif;
if(%#bau%=46);
look(65,326);
endif;
if(%#bau%=47);
look(115,327);
endif;
if(%#bau%=48);
look(90,298);
endif;
if(%#bau%=49);
log("&9[MACRO]&1 Baus cheios!!!");
endif;
wait(1);
key(use);
do;
wait(10ms);
until(%GUI%="GUICHEST");
wait(1);
for(#slot,54,80);
slotclick(%#slot%,l,true);
wait(50ms);
next;
getslotitem(53,#id,#stack);
gui();
if(%#stack%!=0);
inc(#bau);
if(%#bau%=49);
log("&9[MACRO]&1 Voltando ao mob... Baus cheios");
endif;
endif;}$$
/home upmob
$${endif;
wait(1t);
loop;
endif;
}$$
@EDIT 17/09/2014 - Adicionado versões que comem.
@EDIT 2/08/2014 - Funcionando! Resolvido o bug de o item estar quebrando.
@EDIT 31/07/2014 - Tirado o erro que dizia religue o macro e pegue o item na mao.
>> bugs? << comente.
LINK de todos os meus macros >> http://forum.craftla...orums/ernanikk/